![]() ![]() I did no such thing, but I could have if I wanted. One could take a five-minute break on the world map, go and get a drink, come back, and not have lost any time. Next, the timer doesn't run on the world map. First, a lot of slowdown is created in the Torchlight Trouble level, but I believe this also slows down the in-game clock, rendering the slowdown irrelevant. There are two things about the in-game timer I'd like to mention. If you're wondering why I skipped these rooms, that's why. These rooms appear in Bouncy Bonanza and Manic Mincers. They're commonly believed to be bonus areas, but they aren't. ![]() There are two "bonus areas," however, that don't count towards the percentage. Getting "101%" in DKC means not only completing every level in the game, but visiting every bonus area. By the way, she's probably a lot better at this game than you are. Playing the Competition Cartridge with my little sister in Blockbuster's competition a decade ago is one of my favorite gaming experiences. The run is single-segment it was done without saving the game.ĭKC has always been one of my favorite Super Nintendo games. Finishes in 00:44, according to the in-game timer. Here's a 101% speedrun for Donkey Kong Country, SNES version. So much for a theoretical limit of 47 minutes. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Single-segment speed run of Donkey Kong Country with 100%, done on August 23 2007. ![]()
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